Alright, let’s talk more about aliens, drones, sky trumpets, and those glowing orbs which have plagued us since the start of the Cold War era and perhaps even beyond.
First off, check out some of my previous alien posts and my last stream to get caught up for this discussion:
Sleepy Stream #6: Amcient Aliems
But, let’s propose another theory…
With all that in mind, let’s take a gander at this video talking about those “mystical glowing orbs” that have perplexed our military airmen for years.
Well, let’s get a brief explanation of what we might have just seen…
https://x.com/iluminatibot/status/1869241020455755785
I, for one, agree with this dude’s interpretation. However, we have to keep in mind that this technology wasn’t just made to troll our own combatants to keep them frosty — nor were they developed to merely use against our adversaries, namely the Ruskies during the Cold War. Nope, those various features are simply coincidental utilities later discovered in pursuit of a much more important tactical device.
First, let’s talk about cartography.
Reading A Map
One of the hardest parts of knowing where you are relative to any other important structure or landmark is coping with the fact that the Earth is round. Well, a toroidal multilayered spheroid, but that’s too off-topic for right now. Just keep in mind that the Earth isn’t flat, and even if it was you’d have to screw around with elevation; mountains and valleys. Not to mention the insanity that is mapping a coastline accurately. There’s a reason old maps looked so wobbly and cattywumpus.
Making maps is hard. Reading maps that are poorly made is even harder.
So, what’s the solution?
Imagine, if you would, placing a stake in the ground in a grid pattern every mile. Or kilometer, it doesn’t really matter so long as it is 100% accurate no matter the elevation. See, that’s the problem. Elevation. You plant all the stakes, but if you tie a string to each one the string isn’t always gonna be the same length. Why is that important? Because if you wanted to walk between stakes, each journey isn’t gonna take the same amount of steps. Higher/lower elevations mean more steps than a perfectly flat landscape. That’s not even including environmental hazards and weather.
Just making a map is a hellish endeavor. Finding landmarks to triangulate positions_ isn’t a perfect science, even though on paper it may seem that way. Degrees of error always exist. Human error always exists. Human error is the number one cause for loss of life.
Listen, what we’re really talking about here is geographic supremacy. When at war, knowing the landscape, the battlefield, is the most important factor for victory. Sun Tzu says as much.
30 Hence the experienced soldier, once in motion, is never bewildered; once he has broken camp, he is never at a loss. 31 Hence the saying: If you know the enemy and know yourself, your victory will not stand in doubt; if you know Heaven and know Earth, you may make your victory complete. - Sun Tzu, Chapter 10: Terrain
So, geographic supremacy is battlefield supremacy.
Both of Air and Land; Heaven and Earth.
However, it’s not like your adversary, or potential adversary for that matter, is just gonna let you go out with a prospecting/surveying team and map out their territory and all its various quirks. War is about keeping secrets from your enemy. To wage war you must be able to lie and lie well. To win a war, you must be willing to deceive and manipulate, including your own people; propaganda and such.
Reading your enemy is like reading a map. If you’re off by even a few yards, arrows will miss their target and you will find yourself with a blade in your belly…
That’s why we need the PERFECT tools for mapping out terrain. Radar and Lidar get us close, but there’s still those damned errors. Wouldn’t it be nice if you could really just plant all those stakes like we talked about before? Wouldn’t it be nice if you had the same control over information display in real life as you might in a video game?
Gamify
Let’s break down what’s going on here in the Legend of Zelda: Ocarina of Time:
You got our main protagonist going up against some spooky scary skeletons, send shivers down your spine.
But, there’s someone else in the fight. A tiny fairy named Navi.
Her purpose in the game isn’t just to shout “Hey listen!” She’s actually your primary guide through the world, able to hover around most interactable things as a targeting mechanic in the game. Anything from a sign to a crystal you’re supposed to shoot with an arrow, Navi is there to dart off at Mach speed and hover around either the unawares townsfolk or the big-bad-and-scary monster what wants to munch on your deku nuts.
At a point, you have to wonder what came first? The desire for a robust targeting system or a sidekick for your protagonist to get exposition from…
Why can’t it be both?
Navi is actually a game mechanic disguised as a glowing ball of light and butterfly wings… but in reality, she’s an important part of the Hero’s efforts to beat the bad guy and save the world. She does more for Link than Zelda does, yet the game is named after the latter. It should be called “Legend of Navi: Hey Listen” if you ask me!
Her name, Navi, is actually short for Navigation — as in Fairy Navigation System. Sorry if that ruins your childhood…
Now, it doesn’t just end there. She also glows different colors.
This fairy has features!
Depending on the threat and your ability to interact, she can glow yellow, green, or blue while her default is the bright and cheery white with a dull blue glow.
But what does this all have to do with the topic at hand?
Drones and floating orbs?
It should be readily apparent, but if you missed it, my point is that these “orbs” that seem to dart around and break the sound barrier without actually breaking the sound barrier aren’t actual, physical objects you can engage. This is how they can go 0 to Mach speed without that major snap when breaking the sound barrier — because they have no mass nor structure. There is no air resistance, because there is no object to resist the air.At least, in the same grain as Navi is un-killable in the game. No, the bog-standard UFO and UAP are actually just really, really fancy targeting systems.
Usually they are hidden. Like lasers on a gun, you can put them in “infrared” mode, so only those with special “goggles” can see them.
Now, you gotta keep in mind, this only applies in 2D space.
A laser keeps going until it is interrupted.
Which means, if you flash on your lasers infrared or no, other people with goggles will be able to see your laser too. Particles in the air will always catch the light and if you’re not careful you’ll give away your position.
How do we solve this “depth” problem? You don’t really want a laser. You kinda want a Navi to go and “hover” on your target. Or, at least where ever you aim your rifle. You want the dot on your target, but not the line needed to make the dot.
Jump forward, and imagine we got it. Not only do we have it, others can see it. You can “tag” enemies, like sending them their own personal Navi they can’t see. Your allies see it, but they can’t. Even if your enemies had the goggles, since we’re dealing with lasers and light we can just adjust the frequency, scramble it, and treat it like radio frequencies.
If you don’t have the right encrypted frequency codes, you can’t see diddly crap.
I believe we’ve had this technology going as far back as the 50’s. Maybe earlier. Implementation has always been the critical issue. If our adversaries or a civilian population got ahold of this navigation system, they could conceivably cause a lot of chaos. Remember, you can toggle the mode from “visible” to “infrared” at any time.
A whole bunch of orbs floating around 24-7, as pervasive as chemtrails, would be annoying at best. At worst, it could disrupt air control. Planes wouldn’t be able to fly because they’d be seeing floating balls of light swarming them just because some trolls figured out how to excite the atmosphere and ionize air so that it puts out light in a spherical “node.”
We have a hard enough problem stopping people from using laser pointers to blind pilots already. As with all nice things, the reason we can’t have them is because bad actors will use them for bad acts; trolls and terrorists, both.
Full Battlefield Control
But, back to the tech.
So, imagine you do have a Navi system in place. Imagine you could send out an orb, that only you can see, and it hover around your target.
What’s the next step?
Well, you have to think practically, here. It’s ionized air, or something similar. Air can be affected by forces around it — namely sound, vibrations, heat, and light. If you study the energized balls you put out, they will wiggle and jiggle in response to their surroundings. Like how lasers pick up dust particles, these orbs can pick up vibrations. Effectively, they can act as information gathering devices, if you know what to look for. You can even pulse them and see how they respond to their surroundings as a form of vicarious radar. The orb goes out, pulses, and how it reacts can tell you if it’s close to anything around the corner or “hidden” from view.
Like a LIDAR gun’s laser, each orb could transmit data back to the sender.
The orbs act as multifaceted mirrors that allow for the mother-of-all LIDAR systems to send and, to some degree, receive data. They can effectively probe a battlefield without sending anything physical into danger. You’d be able to see through walls, in some cases.
Flashy lights sending and receiving real-time tactical data…
Full battlefield awareness.
With enough orbs, and enough computer power, you could feasibly get yourself a full-on Batman: The Dark Knight city-wide sonar set up that any of your operatives in the field could tap into using the correct “goggles.”
But that’s just scratching the surface.
What if you wanted to project markers into said goggles?
What if you wanted to totally gamify your soldier’s battlefield experience?
What if you wanted your soldiers to see the battlefield like this?:
Drones packed with some serious A.I. object recognition software already are doing this, mind you, but having the Batman-style sonar and location markers that don’t need to be streamed to each soldier’s headset individually is far superior.
Think about it. With the tech right now, as it is, you’d need each soldier to have a constant uninterrupted signal back to base…
Instead, what if you could just project all the above markers in a specific light spectrum that only your soldiers could see? They’d just need to know what frequency to tune their goggles to, and the rest is just shot out from satellites in orbit using super special, ionizing, depth-controlled, “lasers”?
Tons of Navis just floating around, hovering over every ally, threat, attack point, and target. Each pulsating and allowing your goggles to interpret their wiggles and waggles as raw information. All out and about ready to be picked up for those with their own “lens of truth” activated.
Nodes, orbs, “tic-tacs”, etc.; those things that our military aircraft chase and call UFOs and UAPs are nothing more than really sophisticated CNC calibration lasers, used to “box in” an area of operation.
The more “orbs” you put out, the more accurate your information. Instead of cameras everywhere, you just need a lot of orbs pulsing data they gather from vibrations and disturbances around them in the air back to a single camera that interprets all their flashing and jittering and translates that data for the soldiers on the ground.
When the orbs are perfectly calibrated, you’d even be able to pull off fancy visual overlays not unlike what the silvery balls they tack onto body suits for CGI effects can permit.
They use special reflective paint and balls in order to create nodes for the special effects to layer on top of. Anyone with the proper equipment could look at the actor and instead of seeing a dotted up guy in a gray jumpsuit, they’d see the octopus monster in all his glory.
What’s more, is the potential to “toggle off” the “infrared” mode and turn the whole battlefield into a landscape covered in beacons of light. Suddenly not just people with the goggles see the freakish sea monsters…
Suddenly everyone sees exactly what you want them to see…
At that point, we’d be beyond Virtual Reality goggles feeding you real-time tactical data…
Effectively, we’d be talking Holograms here.
With heavy limitations, nowhere near the movies, but the idea is there…
And that’s what’s scary. We can see the finish line already.
Holograms, Drones and Project Bluebeam
See where it’s all headed?
What starts as a means to control the battlefield using targeting and positioning systems calibrated using “orbs”, as we call them, eventually evolves into a system capable of projecting anything and everything you want to whomever you want.
But, there’s an issue…
The orbs can’t “touch” anything. They are just probes that gather intel. They can’t be shot down, sure, because they’re just balls of light generated from exciting the crap out of the atmosphere/air, but they can’t actually reach out and “touch” a target on the field. They’re just like Navi from Ocarina of Time. They can hover around, but do no damage themselves.
That’s where drones come in.
Drones use the data collected by the orbs to position themselves. Like on a CNC or Waterjet table. The orbs and drones work together in tandem, each feeding information to and from one another for full battlefield awareness.
Then the drones come in and do the “kinetic” work that the orbs can’t.
Once the mission is accomplished, the orbs then can act like flares, jotting about and distracting the enemy so the stealthy drones can get out of harm’s way.
We only now are seeing the two together because drone tech has lagged behind the orbs. You see, we’ve had the “orb” tech for a long time now. I suspect the first “field” tests were run in swamps because the humidity allowed for a sufficiently dense atmosphere for the orbs to form. The military dismissed our worries about them, calling them the results of “swamp gas” and the like. What they were really doing was testing the tech.
The “Flying Saucers” seen may probably be the projectors. They hover still and shoot out orbs, then transmit the data the orbs gather back to a command hub which informs the soldiers on the ground with real-time geographical, tactical, and marker data. They may also be used as “cover” for the orb — a projection on top of the orb that shields its inner machinations. What everyone else sees is the UFO, while those with the proper equipment will see the light probe orb. Or, perhaps, a drone can hide inside the probe, completely disguised by the gyrating, swirling, silvery saucer or orb.
From there, the technology could have advanced up until a point where they can project not just an orb of light or a flying saucer, but damn near an entire army if they wanted. Just like the inflatable tanks and planes used in WWII, Holograms can project massive battalions that can suddenly up and vanish at the drop of a hat, leaving your enemies scuttling their troops chasing ghosts and shadows.
Like a Cat chasing a Laser Pointer…
The orb never existed to begin with.
Which got the Military, namely the CIA, thinking…
What if we could us this tech, including potential “Hologram” technology to project a massive invasion spawning out of thin air. One moment American airspace is normal, the next we’re covered with tons of these orbs showing up on every bog-standard instrument we got pointed at the skies saying “THERE ARE MORE OF THEM THAN US!”
What if it wasn’t just the United States? What if it was world-wide?
If no one knew who the enemy was, would it be sufficient enough to have the whole world band together and unite to “defeat a common enemy”?
What would that enemy be?
Aliens?
Or maybe something spiritual?
Hence, Project Bluebeam.
A faux alien invasion popping up out of thin air to distract a world on the cusp of nuclear armageddon. Proposed for altruistic reasons, I’m sure, but retrofitted by the current Cabal and corrupt military to retain control if all else fails. The Military who know about it, and how this technology has developed, can’t come out and say it’s us because they’ve been sworn to secrecy, under penalty of death if they disclose the sensitive intel.
They can’t say that the orbs have been us all along, and what started out as a battlefield targeting system eventually snowballed into massive hologram projections capable of wreaking untold havoc and chaos on an unsuspecting population prone to fear, thanks in no small part to Hollywood and their alien fear-porn…
They can’t say that they’re just really, really fancy Cat Toy Laser Pointers, and we’re the cats freaking out over shiny balls we can never seem to catch…
But, that’s just a theory for now…
The "balls of light" were first observed in 1944 and nicknamed "Foo fighters". Assuming these are the same phenomena, then the US/USSR would have got hold of the tech post-WWII.
I'm not sure your explanation is 100% correct, but given that I called BS on the whole UFO scene 30+ years ago, and don't believe any of it, it's as good a starting point as any.
I love The Legend of Zelda!